OpenGl utility
OpenGl utility
This is a nice little utility that tests your videocard OpenGl capabilities.
http://www.kiamo.com/downloads/Card_ID.zip
Detonator 12.90
Kiamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: GeForce3/AGP/SSE
Vendor: NVIDIA Corporation
Version: 1.2.2
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_imaging
2: GL_ARB_multisample
3: GL_ARB_multitexture
4: GL_ARB_texture_border_clamp
5: GL_ARB_texture_compression
6: GL_ARB_texture_cube_map
7: GL_ARB_texture_env_add
8: GL_ARB_texture_env_combine
9: GL_ARB_texture_env_dot3
10: GL_ARB_transpose_matrix
11: GL_S3_s3tc
12: GL_EXT_abgr
13: GL_EXT_bgra
14: GL_EXT_blend_color
15: GL_EXT_blend_minmax
16: GL_EXT_blend_subtract
17: GL_EXT_compiled_vertex_array
18: GL_EXT_draw_range_elements
19: GL_EXT_fog_coord
20: GL_EXT_packed_pixels
21: GL_EXT_paletted_texture
22: GL_EXT_point_parameters
23: GL_EXT_rescale_normal
24: GL_EXT_secondary_color
25: GL_EXT_separate_specular_color
26: GL_EXT_shared_texture_palette
27: GL_EXT_stencil_wrap
28: GL_EXT_texture_compression_s3tc
29: GL_EXT_texture_edge_clamp
30: GL_EXT_texture_env_add
31: GL_EXT_texture_env_combine
32: GL_EXT_texture_env_dot3
33: GL_EXT_texture_cube_map
34: GL_EXT_texture_lod
35: GL_EXT_texture_lod_bias
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_EXT_vertex_weighting
39: GL_IBM_texture_mirrored_repeat
40: GL_KTX_buffer_region
41: GL_NV_blend_square
42: GL_NV_evaluators
43: GL_NV_fence
44: GL_NV_fog_distance
45: GL_NV_light_max_exponent
46: GL_NV_multisample_filter_hint
47: GL_NV_packed_depth_stencil
48: GL_NV_register_combiners
49: GL_NV_register_combiners2
50: GL_NV_texgen_reflection
51: GL_NV_texture_env_combine4
52: GL_NV_texture_rectangle
53: GL_NV_texture_shader
54: GL_NV_vertex_array_range
55: GL_NV_vertex_array_range2
56: GL_NV_vertex_program
57: GL_SGIS_generate_mipmap
58: GL_SGIS_multitexture
59: GL_SGIS_texture_lod
60: GL_SGIX_depth_texture
61: GL_SGIX_shadow
62: GL_WIN_swap_hint
63: WGL_EXT_swap_control
http://www.kiamo.com/downloads/Card_ID.zip
Detonator 12.90
Kiamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: GeForce3/AGP/SSE
Vendor: NVIDIA Corporation
Version: 1.2.2
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_imaging
2: GL_ARB_multisample
3: GL_ARB_multitexture
4: GL_ARB_texture_border_clamp
5: GL_ARB_texture_compression
6: GL_ARB_texture_cube_map
7: GL_ARB_texture_env_add
8: GL_ARB_texture_env_combine
9: GL_ARB_texture_env_dot3
10: GL_ARB_transpose_matrix
11: GL_S3_s3tc
12: GL_EXT_abgr
13: GL_EXT_bgra
14: GL_EXT_blend_color
15: GL_EXT_blend_minmax
16: GL_EXT_blend_subtract
17: GL_EXT_compiled_vertex_array
18: GL_EXT_draw_range_elements
19: GL_EXT_fog_coord
20: GL_EXT_packed_pixels
21: GL_EXT_paletted_texture
22: GL_EXT_point_parameters
23: GL_EXT_rescale_normal
24: GL_EXT_secondary_color
25: GL_EXT_separate_specular_color
26: GL_EXT_shared_texture_palette
27: GL_EXT_stencil_wrap
28: GL_EXT_texture_compression_s3tc
29: GL_EXT_texture_edge_clamp
30: GL_EXT_texture_env_add
31: GL_EXT_texture_env_combine
32: GL_EXT_texture_env_dot3
33: GL_EXT_texture_cube_map
34: GL_EXT_texture_lod
35: GL_EXT_texture_lod_bias
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_EXT_vertex_weighting
39: GL_IBM_texture_mirrored_repeat
40: GL_KTX_buffer_region
41: GL_NV_blend_square
42: GL_NV_evaluators
43: GL_NV_fence
44: GL_NV_fog_distance
45: GL_NV_light_max_exponent
46: GL_NV_multisample_filter_hint
47: GL_NV_packed_depth_stencil
48: GL_NV_register_combiners
49: GL_NV_register_combiners2
50: GL_NV_texgen_reflection
51: GL_NV_texture_env_combine4
52: GL_NV_texture_rectangle
53: GL_NV_texture_shader
54: GL_NV_vertex_array_range
55: GL_NV_vertex_array_range2
56: GL_NV_vertex_program
57: GL_SGIS_generate_mipmap
58: GL_SGIS_multitexture
59: GL_SGIS_texture_lod
60: GL_SGIX_depth_texture
61: GL_SGIX_shadow
62: GL_WIN_swap_hint
63: WGL_EXT_swap_control
I have no idea what it means but here it is..
iamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: Radeon DDR x86/SSE
Vendor: ATI Technologies Inc.
Version: 1.2.2234 Win9x Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_ARB_texture_border_clamp
3: GL_ARB_texture_cube_map
4: GL_ARB_texture_env_add
5: GL_ARB_texture_env_combine
6: GL_ARB_texture_env_crossbar
7: GL_ARB_texture_env_dot3
8: GL_ARB_transpose_matrix
9: GL_ARB_vertex_blend
10: GL_ATIX_envmap_bumpmap
11: GL_ATIX_pn_triangles
12: GL_ATIX_texture_env_combine3
13: GL_ATIX_texture_env_route
14: GL_ATI_texture_mirror_once
15: GL_ATI_vertex_streams
16: GL_ATI_vertex_shader
17: GL_EXT_abgr
18: GL_EXT_bgra
19: GL_EXT_clip_volume_hint
20: GL_EXT_compiled_vertex_array
21: GL_EXT_draw_range_elements
22: GL_EXT_fog_coord
23: GL_EXT_packed_pixels
24: GL_EXT_point_parameters
25: GL_EXT_rescale_normal
26: GL_EXT_secondary_color
27: GL_EXT_separate_specular_color
28: GL_EXT_texgen_reflection
29: GL_EXT_texture3D
30: GL_EXT_texture_cube_map
31: GL_EXT_texture_edge_clamp
32: GL_EXT_texture_env_add
33: GL_EXT_texture_env_combine
34: GL_EXT_texture_env_dot3
35: GL_EXT_texture_filter_anisotropic
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_KTX_buffer_region
39: GL_MESA_window_pos
40: GL_NV_texgen_reflection
41: GL_SGI_texture_edge_clamp
42: GL_SGIS_texture_border_clamp
43: GL_SGIS_texture_lod
44: GL_SGIS_multitexture
45: GL_WIN_swap_hint
46: WGL_EXT_extensions_string
47: WGL_EXT_swap_control
iamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: Radeon DDR x86/SSE
Vendor: ATI Technologies Inc.
Version: 1.2.2234 Win9x Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_ARB_texture_border_clamp
3: GL_ARB_texture_cube_map
4: GL_ARB_texture_env_add
5: GL_ARB_texture_env_combine
6: GL_ARB_texture_env_crossbar
7: GL_ARB_texture_env_dot3
8: GL_ARB_transpose_matrix
9: GL_ARB_vertex_blend
10: GL_ATIX_envmap_bumpmap
11: GL_ATIX_pn_triangles
12: GL_ATIX_texture_env_combine3
13: GL_ATIX_texture_env_route
14: GL_ATI_texture_mirror_once
15: GL_ATI_vertex_streams
16: GL_ATI_vertex_shader
17: GL_EXT_abgr
18: GL_EXT_bgra
19: GL_EXT_clip_volume_hint
20: GL_EXT_compiled_vertex_array
21: GL_EXT_draw_range_elements
22: GL_EXT_fog_coord
23: GL_EXT_packed_pixels
24: GL_EXT_point_parameters
25: GL_EXT_rescale_normal
26: GL_EXT_secondary_color
27: GL_EXT_separate_specular_color
28: GL_EXT_texgen_reflection
29: GL_EXT_texture3D
30: GL_EXT_texture_cube_map
31: GL_EXT_texture_edge_clamp
32: GL_EXT_texture_env_add
33: GL_EXT_texture_env_combine
34: GL_EXT_texture_env_dot3
35: GL_EXT_texture_filter_anisotropic
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_KTX_buffer_region
39: GL_MESA_window_pos
40: GL_NV_texgen_reflection
41: GL_SGI_texture_edge_clamp
42: GL_SGIS_texture_border_clamp
43: GL_SGIS_texture_lod
44: GL_SGIS_multitexture
45: GL_WIN_swap_hint
46: WGL_EXT_extensions_string
47: WGL_EXT_swap_control
I'm not lazy by nature, I work very hard at being lazy.
- CaterpillarAssassin
- Almighty Member
- Posts: 2252
- Joined: Wed Nov 22, 2000 11:29 am
- Location: somewhere in N.E
Kiamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: RADEON 9500 Pro x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.3.4010 WinXP Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_HP_occlusion_test
70: GL_NV_texgen_reflection
71: GL_NV_blend_square
72: GL_NV_occlusion_query
73: GL_NV_point_sprite
74: GL_ARB_point_sprite
75: GL_SGI_color_matrix
76: GL_SGIS_texture_edge_clamp
77: GL_SGIS_texture_border_clamp
78: GL_SGIS_texture_lod
79: GL_SGIS_generate_mipmap
80: GL_SGIS_multitexture
81: GL_SUN_multi_draw_arrays
82: GL_WIN_swap_hint
83: WGL_EXT_extensions_string
84: WGL_EXT_swap_control
Card_ID.txt
- CARD INFORMATION:
Renderer: RADEON 9500 Pro x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.3.4010 WinXP Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_HP_occlusion_test
70: GL_NV_texgen_reflection
71: GL_NV_blend_square
72: GL_NV_occlusion_query
73: GL_NV_point_sprite
74: GL_ARB_point_sprite
75: GL_SGI_color_matrix
76: GL_SGIS_texture_edge_clamp
77: GL_SGIS_texture_border_clamp
78: GL_SGIS_texture_lod
79: GL_SGIS_generate_mipmap
80: GL_SGIS_multitexture
81: GL_SUN_multi_draw_arrays
82: GL_WIN_swap_hint
83: WGL_EXT_extensions_string
84: WGL_EXT_swap_control
i see your 84 and rase you 3
Kiamo Studios OpenGL Card ID
Card_ID.txt
- CARD INFORMATION:
Renderer: GeForce4 Ti 4200/AGP/SSE/3DNOW!
Vendor: NVIDIA Corporation
Version: 1.4.1
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_depth_texture
2: GL_ARB_imaging
3: GL_ARB_multisample
4: GL_ARB_multitexture
5: GL_ARB_occlusion_query
6: GL_ARB_point_parameters
7: GL_ARB_point_sprite
8: GL_ARB_shadow
9: GL_ARB_texture_border_clamp
10: GL_ARB_texture_compression
11: GL_ARB_texture_cube_map
12: GL_ARB_texture_env_add
13: GL_ARB_texture_env_combine
14: GL_ARB_texture_env_dot3
15: GL_ARB_texture_mirrored_repeat
16: GL_ARB_transpose_matrix
17: GL_ARB_vertex_buffer_object
18: GL_ARB_vertex_program
19: GL_ARB_window_pos
20: GL_S3_s3tc
21: GL_EXT_texture_env_add
22: GL_EXT_abgr
23: GL_EXT_bgra
24: GL_EXT_blend_color
25: GL_EXT_blend_minmax
26: GL_EXT_blend_subtract
27: GL_EXT_compiled_vertex_array
28: GL_EXT_draw_range_elements
29: GL_EXT_fog_coord
30: GL_EXT_multi_draw_arrays
31: GL_EXT_packed_pixels
32: GL_EXT_paletted_texture
33: GL_EXT_point_parameters
34: GL_EXT_rescale_normal
35: GL_EXT_secondary_color
36: GL_EXT_separate_specular_color
37: GL_EXT_shadow_funcs
38: GL_EXT_shared_texture_palette
39: GL_EXT_stencil_wrap
40: GL_EXT_texture3D
41: GL_EXT_texture_compression_s3tc
42: GL_EXT_texture_cube_map
43: GL_EXT_texture_edge_clamp
44: GL_EXT_texture_env_combine
45: GL_EXT_texture_env_dot3
46: GL_EXT_texture_filter_anisotropic
47: GL_EXT_texture_lod
48: GL_EXT_texture_lod_bias
49: GL_EXT_texture_object
50: GL_EXT_vertex_array
51: GL_HP_occlusion_test
52: GL_IBM_rasterpos_clip
53: GL_IBM_texture_mirrored_repeat
54: GL_KTX_buffer_region
55: GL_NV_blend_square
56: GL_NV_copy_depth_to_color
57: GL_NV_depth_clamp
58: GL_NV_fence
59: GL_NV_fog_distance
60: GL_NV_light_max_exponent
61: GL_NV_multisample_filter_hint
62: GL_NV_occlusion_query
63: GL_NV_packed_depth_stencil
64: GL_NV_pixel_data_range
65: GL_NV_point_sprite
66: GL_NV_register_combiners
67: GL_NV_register_combiners2
68: GL_NV_texgen_reflection
69: GL_NV_texture_compression_vtc
70: GL_NV_texture_env_combine4
71: GL_NV_texture_rectangle
72: GL_NV_texture_shader
73: GL_NV_texture_shader2
74: GL_NV_texture_shader3
75: GL_NV_vertex_array_range
76: GL_NV_vertex_array_range2
77: GL_NV_vertex_program
78: GL_NV_vertex_program1_1
79: GL_NVX_ycrcb
80: GL_SGIS_generate_mipmap
81: GL_SGIS_multitexture
82: GL_SGIS_texture_lod
83: GL_SGIX_depth_texture
84: GL_SGIX_shadow
85: GL_SUN_slice_accum
86: GL_WIN_swap_hint
87: WGL_EXT_swap_control
me
Card_ID.txt
- CARD INFORMATION:
Renderer: GeForce4 Ti 4200/AGP/SSE/3DNOW!
Vendor: NVIDIA Corporation
Version: 1.4.1
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_depth_texture
2: GL_ARB_imaging
3: GL_ARB_multisample
4: GL_ARB_multitexture
5: GL_ARB_occlusion_query
6: GL_ARB_point_parameters
7: GL_ARB_point_sprite
8: GL_ARB_shadow
9: GL_ARB_texture_border_clamp
10: GL_ARB_texture_compression
11: GL_ARB_texture_cube_map
12: GL_ARB_texture_env_add
13: GL_ARB_texture_env_combine
14: GL_ARB_texture_env_dot3
15: GL_ARB_texture_mirrored_repeat
16: GL_ARB_transpose_matrix
17: GL_ARB_vertex_buffer_object
18: GL_ARB_vertex_program
19: GL_ARB_window_pos
20: GL_S3_s3tc
21: GL_EXT_texture_env_add
22: GL_EXT_abgr
23: GL_EXT_bgra
24: GL_EXT_blend_color
25: GL_EXT_blend_minmax
26: GL_EXT_blend_subtract
27: GL_EXT_compiled_vertex_array
28: GL_EXT_draw_range_elements
29: GL_EXT_fog_coord
30: GL_EXT_multi_draw_arrays
31: GL_EXT_packed_pixels
32: GL_EXT_paletted_texture
33: GL_EXT_point_parameters
34: GL_EXT_rescale_normal
35: GL_EXT_secondary_color
36: GL_EXT_separate_specular_color
37: GL_EXT_shadow_funcs
38: GL_EXT_shared_texture_palette
39: GL_EXT_stencil_wrap
40: GL_EXT_texture3D
41: GL_EXT_texture_compression_s3tc
42: GL_EXT_texture_cube_map
43: GL_EXT_texture_edge_clamp
44: GL_EXT_texture_env_combine
45: GL_EXT_texture_env_dot3
46: GL_EXT_texture_filter_anisotropic
47: GL_EXT_texture_lod
48: GL_EXT_texture_lod_bias
49: GL_EXT_texture_object
50: GL_EXT_vertex_array
51: GL_HP_occlusion_test
52: GL_IBM_rasterpos_clip
53: GL_IBM_texture_mirrored_repeat
54: GL_KTX_buffer_region
55: GL_NV_blend_square
56: GL_NV_copy_depth_to_color
57: GL_NV_depth_clamp
58: GL_NV_fence
59: GL_NV_fog_distance
60: GL_NV_light_max_exponent
61: GL_NV_multisample_filter_hint
62: GL_NV_occlusion_query
63: GL_NV_packed_depth_stencil
64: GL_NV_pixel_data_range
65: GL_NV_point_sprite
66: GL_NV_register_combiners
67: GL_NV_register_combiners2
68: GL_NV_texgen_reflection
69: GL_NV_texture_compression_vtc
70: GL_NV_texture_env_combine4
71: GL_NV_texture_rectangle
72: GL_NV_texture_shader
73: GL_NV_texture_shader2
74: GL_NV_texture_shader3
75: GL_NV_vertex_array_range
76: GL_NV_vertex_array_range2
77: GL_NV_vertex_program
78: GL_NV_vertex_program1_1
79: GL_NVX_ycrcb
80: GL_SGIS_generate_mipmap
81: GL_SGIS_multitexture
82: GL_SGIS_texture_lod
83: GL_SGIX_depth_texture
84: GL_SGIX_shadow
85: GL_SUN_slice_accum
86: GL_WIN_swap_hint
87: WGL_EXT_swap_control
me
guess i need a new one...
-
NascarFool
- Posts: 3263
- Joined: Thu Nov 23, 2000 1:21 pm
I'll raise you 1 more.
- CARD INFORMATION:
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.4.4054 WinXP Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_ARB_shading_language_100
70: GL_ARB_shader_objects
71: GL_ARB_vertex_shader
72: GL_ARB_fragment_shader
73: GL_HP_occlusion_test
74: GL_NV_texgen_reflection
75: GL_NV_blend_square
76: GL_NV_occlusion_query
77: GL_NV_point_sprite
78: GL_ARB_point_sprite
79: GL_SGI_color_matrix
80: GL_SGIS_texture_edge_clamp
81: GL_SGIS_texture_border_clamp
82: GL_SGIS_texture_lod
83: GL_SGIS_generate_mipmap
84: GL_SGIS_multitexture
85: GL_SUN_multi_draw_arrays
86: GL_WIN_swap_hint
87: WGL_EXT_extensions_string
88: WGL_EXT_swap_control
- CARD INFORMATION:
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.4.4054 WinXP Release
- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_ARB_shading_language_100
70: GL_ARB_shader_objects
71: GL_ARB_vertex_shader
72: GL_ARB_fragment_shader
73: GL_HP_occlusion_test
74: GL_NV_texgen_reflection
75: GL_NV_blend_square
76: GL_NV_occlusion_query
77: GL_NV_point_sprite
78: GL_ARB_point_sprite
79: GL_SGI_color_matrix
80: GL_SGIS_texture_edge_clamp
81: GL_SGIS_texture_border_clamp
82: GL_SGIS_texture_lod
83: GL_SGIS_generate_mipmap
84: GL_SGIS_multitexture
85: GL_SUN_multi_draw_arrays
86: GL_WIN_swap_hint
87: WGL_EXT_extensions_string
88: WGL_EXT_swap_control
Originally posted by NascarFool
I'll raise you 1 more.![]()
- CARD INFORMATION:
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.4.4054 WinXP Release
nuts
Originally posted by b-man1
let me break out the V2 SLI rig and run this baby...then you'll all be sorry!!
go for it
me
guess i need a new one...
- eGoCeNTRoNiX
- Posts: 7362
- Joined: Wed Oct 23, 2002 12:51 pm
- Location: HELL
OH!!!
That's it!! I'm getting the Trident 2MB out.. WATCH OUT PEOPLE!! heh.. Might even have to bust out the Matrox Mystique.. heh.. OT : Does anybody know for certain if some Older PCI/AGP cards are not compatible with todays modern works of art? eGo
PM before Email People!!
Heat Under eGoCeNTRoNiX
Who Farted? BEANIE!!!
!Welcome to the United States of the Offended!
Heat Under eGoCeNTRoNiX
Who Farted? BEANIE!!!
!Welcome to the United States of the Offended!
