Would you like "Full light Doom 3"? No darkness AT ALL? Here it is !

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cobosdan
Senior Member
Posts: 105
Joined: Tue Nov 28, 2000 7:24 pm

Would you like "Full light Doom 3"? No darkness AT ALL? Here it is !

Post by cobosdan »

Want to play Doom 3 with full lights, no dark corners whatsoever, really enjoying the marvelous locations ?
Seeing the buggers is just a collateral =)

Yes, I DID NOT LIKE Doom 3, even with the duct tapes mod it was too dark !!
But, I played the Resurrection of Evil expansion which is much much lighter and was totalled hooked and begging for more, so ...


Do a first grade simple 2 minute modification of the reknowned "Yet another flashlight mod for Doom 3", and you are ready.


1) Download "Yet another flashlight mod for Doom 3", Yafm-hl.zip (YAFM-Headlight v0.907) by CHaSE.

From its homesite http://neherson.narod.ru/ or anywhere else.


2) It contains a readme.txt and the file, yafm-hl.pk4.

Open yafm-hl.pk4 with winzip, and extract all to whatever directory you like.
(Must be winzip, the Doom 3 pk4 files are just winzip zips renamed to pk4)

3) You'll get 4 subdirectories

def
guis
script
sound

4) Go to the script subdirectory, open ai_player.script with notepad or any text editor.

Search for the word "height", there is only one in all the file.

You'll find these two sentences :

sys.setSpawnArg( "light_up", "0 0 0.5" ); // light cone height
sys.setSpawnArg( "light_right", "0 -0.5 0" ); // light cone width

Change the two 0.5 to 2.5, so :

sys.setSpawnArg( "light_up", "0 0 2.5" ); // light cone height
sys.setSpawnArg( "light_right", "0 -2.5 0" ); // light cone width


Save with notepad or whatever, and exit.

5) Now save with winzip the four subdirectories,

def
guis
script
sound

to a file called "yafm-hl.pk4"
Mind, .pk4, not .zip !

6) Copy "yafm-hl.pk4" to a subdirectory called yafm-hl in the subdirectory that contains Doom3.exe.

Do NOT copy inside the "base" subdirectory !!


7) Fire Doom3 and in the first game menu, down on the right, click on MODS , choose yafm-hl.


8) The first game menu reappears in a moment, now down on the left choose Options, Controls, OTHER.

If you did not f.u., the last control on Other, MUST be Headlight, choose the key to bind it to.


9) Go into the game, press the chosen key, and voila!, the whole cavern lights up, the ceiling, the ship, everything!
On the menu, Systems, tweak the brightness and/or specularity (on Advanced) to your likings.



Thanks a million to CHaSE for his marvelous mod !!!


Cobosdan
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tunis5000
Almighty Member
Posts: 2296
Joined: Wed Nov 22, 2000 5:40 pm
Location: Ontario, Canada

Post by tunis5000 »

hmm, I don't even have it installed anymore, would of been nice last year, oh well
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cobosdan
Senior Member
Posts: 105
Joined: Tue Nov 28, 2000 7:24 pm

Post by cobosdan »

Began playing Doom 3 again, never thought I would do that, not even if I was paid to do it !

Been a blast and damn, it's 3:35 a.m. and I have 3 hours left to try to sleep before getting up for work.

Oh well, not complaining ...



Note:

If after a reload, the on-off key for the headlight doesn't work, just select the normal flashlight, put it away, and the headlight on-off key goes back to normal operation.

Note 2:

If the headlight seems too bright at the beginning in the clean, lighted corridors of Mars base, don't worry, once everything starts to get destroyed and dirty, cause Doom gets darker as you progress, the headlight luminosity is just right.

See you
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