Just got me a:
Just got me a:
Radeon X800XT AIW....agp Oh yea.
This outa be fun. I am not sure what I will do with the 6800gt oc yet but I am glad I am back in the ATI line of cards.
Greg
This outa be fun. I am not sure what I will do with the 6800gt oc yet but I am glad I am back in the ATI line of cards.
Greg
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I love my x800. Only problem I've found with it is that I sometimes get visual artifacts if I enable Overdrive (which is basically just overclocking) so I leave it off.
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VERY nice card you snagged there. 
for those wondering how they all compare...here is a good review of tons of cards and benchies at Tom's:
http://www20.graphics.tomshardware.com/ ... /20041004/
for those wondering how they all compare...here is a good review of tons of cards and benchies at Tom's:
http://www20.graphics.tomshardware.com/ ... /20041004/
im sure I will like it alot more the the GT...as I never liked that card. ITs 2d visuals and video stuff have always been nvidias shortfalls and well, they are to short for me.
Greg
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whats the defferance between the 800xt and 800xt pe? its like 30mhz right?
Greg
Greg
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Originally posted by nexus_7
whats the defferance between the 800xt and 800xt pe? its like 30mhz right?
Greg
ATI Radeon X800 XT PE 256MB DDR3 VIVO TV-Out/DVI (AGP)
- "520MHz" GPU Core clock speed
- 16 Pixel rendering pipe-line core
- Six programmable vertex shader pipelines
- 256MB "1120MHz" DDR3 High Speed Memory
- 256-bit quad-channel GDDR3 memory interface
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
ATI Radeon X800 XT 256MB DDR3 VIVO TV-Out/DVI (AGP)
- "500MHz" GPU Core clock speed
- 16 Pixel rendering pipe-line core
- Six programmable vertex shader pipelines
- 256MB "1000MHz" DDR3 High Speed Memory
- 256-bit quad-channel GDDR3 memory interface
- 128-bit, 64-bit & 32-bit per pixel floating point color formats
--------------------------------------------------------------------------------
BFG GeForce 6800 GT OC 256MB DDR3 TV-Out/Dual DVI (AGP)
- "370MHz" Core Engine Clock speed
- 256MB "1000MHz" high speed DDR3 memory
- Superscalar 16-Pipe GPU Architecture
- CineFX 3.0 Engine
- The Industry's First On-Chip Video Processor
- UltraShadow II Technology
- 64-Bit Texture Filtering and Blending
- Intellisample 3.0 Technology
- Unified Driver Architecture (UDA)
- nView Multi-Display Technology
- Digital Vibrance Control 3.0
- High-Speed GDDR3 Memory Interface
- 256-Bit Memory Interface with Advanced Memory Control
- 128-Bit Studio-Precision Computation
- Full-Speed 32-Bit Color Precision
- Advanced Adaptive De-Interlacing
- Video Scaling and Filtering
- TV-Out
- Dual 400MHz RAMDACs
- 0.13 Micron Process Technology
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