The Misleading World Of Atari 2600 Box Art

Talk about your favorite games and any new or upcoming ones. Share cool tips & tricks
Post Reply
User avatar
GuardianAsher
Golden Member
Posts: 1102
Joined: Mon Aug 01, 2005 12:30 am
Location: Lubbock, TX

The Misleading World Of Atari 2600 Box Art

Post by GuardianAsher »

Four part series documenting the difference between the box art of some Atari 2600 games, and the reality of what the game looked like.

http://www.rundlc.com/news/the-misleadi ... xbox-live/

http://www.rundlc.com/news/the-misleadi ... xbox-live/

http://www.rundlc.com/news/the-misleadi ... xbox-live/

http://www.rundlc.com/news/the-misleadi ... xbox-live/

Alright, so being one of the younger members on the forums here, I was not alive when the Atari 2600 craze had taken over. So I just have to ask - When you were out buying these games, did you -really- expect to see what was on the box art displayed upon the screen, and were you disappointed when, alas, that poor little 8-bit, 1.19MHz MOS 6507 wasn't able to deliver?

I personally don't see the box art as misleading. I think the box art was supposed to give the players an idea of the pixels were supposed to represent. You still had to use your imagination when playing the game. That's another problem with this generation of gamers, there's not much imagination left. I still play MUDs on a regular basis, and I have a few friends that do, but most aren't interested.

"Where are the graphics? You mean it's just text? That's lame."
User avatar
FlyingPenguin
Flightless Bird
Posts: 32977
Joined: Wed Nov 22, 2000 11:13 am
Location: Central Florida
Contact:

Post by FlyingPenguin »

Nope, no one (except imbeciles) ever expected it to look like that, not when the best high-end arcade game was a bunch of blocks as well.

Usually there were screen shots on the back of the box.
---
“Be careful when a democracy is sick; fascism comes to its bedside, but it is not to inquire about its health.”
― Albert Camus

Image
User avatar
Nitemare
Genuine Member
Posts: 91
Joined: Mon Jun 28, 2010 9:18 pm
Location: Taylorsville, Utah

Post by Nitemare »

Yeah, I agree with FP. No one expected anything more than the pixels.

In the case of the Adventure, that one was more fun than the games I was playing before that because I was playing text adventures, like MUDS.
In brightest day, in blackest night,
No evil shall escape my sight
Let those who worship evil's might,
Beware my power... Green Lantern's light!
User avatar
normalicy
Posts: 9514
Joined: Sat Nov 25, 2000 4:04 am
Location: St. Louis, MO USA
Contact:

Post by normalicy »

It was kind of like a book. You used the cover to set a picture in your head of what it should look like & then play with that image in your head. I just remember being thrilled to make blocks move around on a screen. Fortunately, it wasn't too long of a wait for me before the NES came out.
User avatar
b-man1
Posts: 5201
Joined: Wed Nov 22, 2000 10:23 am

Post by b-man1 »

+1...it was all about imagination and pure fun in the 'ol days...not just flashy graphics and loud sounds. Adventure was great...i also really liked Air Lock or whatever the name was. absolutely terrible graphics, but so much fun!
User avatar
eGoCeNTRoNiX
Posts: 7362
Joined: Wed Oct 23, 2002 12:51 pm
Location: HELL

Post by eGoCeNTRoNiX »

Pitfall for the win!
PM before Email People!!
Image
Heat Under eGoCeNTRoNiX :)
Who Farted? BEANIE!!!
!Welcome to the United States of the Offended!
Post Reply