Well I bought it even though I was very hesitant because of the game's history of bad controls. Well as far as the controls, this game has lived up to its reputation and then some. Congratulations to the Tombraider game makers, they are batting 1000! (and that's dam sure no compliment).
The graphics and story line are quite good but what's more important is how the game plays. This game is a mix of being fun and being a chore (with way too much of the latter). It's one thing to have a hard time because you can't figure out what to do or where to go, it's quite another thing when the game is made overly frustrating just because the control interface/gameplay is making some simple movement unbearably difficult and much worse than it needs to be.
The game's coding is another issue that needs vast improvement. I see nothing in this game that should create the tremendous slowdowns that it has. It always seems to me that somewhere along the way a game is made, the people responsible don't actually sit down and play the finished game all the way through. I can only come up with that conclusion because for the life of me I can't imagine one of those guys playing this game in the condition it is and walking away satisfied on what they had done. Examples are the missing limbs (arms, legs, head, entire top half) at times, cutscenes where the lip sync is so out of whack it's pathetic, missing cutscenes, flashing in and out of textures throughout the game, slowdowns to the point of being ludicrous, and inadequate controls/movement that I can't even put into words. The one good thing is I didn't have one single game crash all the way through the game but I don't really have those kinds of problems with my games.
What's really irrating here is that this game had such good potential. It wasn't a crappy game that came out crappy. It was a good game that was made very badly.
Angle of Darkness Anyone?
Angle of Darkness Anyone?
I5 8600K Noctua NH-U14S, Asus Z370-A, 16 GB Corsair DDR4, EVGA GTX 1070, Asus VE237H, Blaster Z, Crucial M500 120 GB SSD, WD 2 TB Black, WD 1 TB Black, WD 2 TB Black (USB 3), 2 DVD, Logitech Z-5500, Rosewill 750, HSPC Top Deck Tech Station, Win 10 Pro x64
Lara Croft: Angel of Bugginess
"On seeing how buggy AoD is, even Lara Croft lost her head!"

You should have quit while you were ahead Lara.![:]](./images/smilies/ha.gif)

You should have quit while you were ahead Lara.
![:]](./images/smilies/ha.gif)
Dam, I guess I'm the only one that actually played this game. At least I can take solice that my money may have provided a lunch to a couple of the guys at Eidos.
I5 8600K Noctua NH-U14S, Asus Z370-A, 16 GB Corsair DDR4, EVGA GTX 1070, Asus VE237H, Blaster Z, Crucial M500 120 GB SSD, WD 2 TB Black, WD 1 TB Black, WD 2 TB Black (USB 3), 2 DVD, Logitech Z-5500, Rosewill 750, HSPC Top Deck Tech Station, Win 10 Pro x64
Amazing that after being in development for 4 years (I remember seeing the first previews of the new, hi-rez Lara in 2000!) and then delayed from last Christmas to "polish" it, they shove this turd out the door on June 30th just so they can book whatever money they gank from the suckers who plunked down their $50 dollars onto Eidos' fiscal 2003 books. Jackasses.
Paramount is blaming the crappy game from depressing the box office for the new Tomb Ho movie, as if the fact the movie isn't that good wasn't a factor as well.

Paramount is blaming the crappy game from depressing the box office for the new Tomb Ho movie, as if the fact the movie isn't that good wasn't a factor as well.
<IMG src="http://www.staticrecords.com/images/RS-WUC-150.jpg" border="0" width="75" height="75" alignment="left" hspace="10">Red September's CD, "Wake Up Call", featuring the PCA Forum on it's back cover is still available at <a href="http://www.staticrecords.com/redsept_wuc.htm">Static Records</a>. Thanks for your support!
(Nominated Best Rock Recording - 2002 Detroit Music Awards)
