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Posted: Tue Dec 19, 2000 10:51 am
by KiLLerCloWn
I installed it once thinking it was an official release lol
Now that it is official seems like all the servers I frequent are still using 117. Anybody actualy use 1.27? I remember it was unpopular all the way up to the release, has that changed, have ID made some concessions?
KC
Quake 3 1.27g
Posted: Tue Dec 19, 2000 8:12 pm
by MAC
Killer,
I've updated to the 1.27g patch. I don't play much online anymore so it doesn't really affect me. I believe most of the server operators are waiting for the Linux version.
I haven't had a problem with the patch except for turning off mouse acceleration and re-tuning my mouse sensitivity.
Posted: Tue Dec 19, 2000 8:46 pm
by KiLLerCloWn
Cheers Mac
Yeah, I remember when I installed the beta versin I never had any probs either and it was all good. The problem is only that with the patch I got around 70 servers without 2000. So I guess I'll wait till all the servers have updated, especially since my favs still run 1.17. I guess your point about the Linux version explains why it's still all at 1.17 while usually the updates are always implemented immediately
KC
Posted: Sun Dec 31, 2000 9:09 pm
by Spicollidriver1
Waiting for Weapons Factory to come out with a compatible version.
Posted: Tue Jan 02, 2001 7:21 pm
by Golar
I have both installed 'cause of TA. Teehee

Posted: Sat Jan 06, 2001 2:48 pm
by Bilirubin
There is a utility out that will allow you to switch between 1.17 and 1.27 without having to set up a dual install. Check it out at
http://www.quakequakequake.com
Posted: Mon Jan 08, 2001 12:11 pm
by KiLLerCloWn
Hey, very cool! Cheers
KC
Posted: Tue Jan 09, 2001 12:42 am
by Bilirubin
New patch is out--1.27h It evidentially will give users of nVidea chipset cards a fps boost (one fellow posted a 30% fps increase) and takes care of a few issues, although I don't know if it solves the TA cheat...I have heard that 1.28 is in development tho.
Posted: Tue Jan 09, 2001 1:43 am
by DirkBelig
Link to proof of performance increase, please?
Posted: Tue Jan 09, 2001 10:33 am
by Bilirubin
<a href="
http://forums.planetquake.com/showmessa ... >Benchmark results here Dirk</a> This patch only upgrades TA/1.27g. The upcoming 1.28 will be a full point release upgrading all versions.
Edit: a little extra info from the readme:
Fixes and Additions
- Fixed James model bug
- CD Key read correctly when starting from Q3A vs TA shortcuts
- Handicap exploit fixed
- Bot routing bug fixed
- Potential 20 FPS increase for some clients :-)
- [Mouse]Sensitivity is back how it was
[Edited by Bilirubin on 01-09-2001 at 11:04 AM]
Quake 3 1.27h
Posted: Tue Jan 09, 2001 9:17 pm
by MAC
Concerning the fps increase with the 1.27h patch for Quake 3, this is a post by Robert Duffy over at the Shugashack:
"FYI: The possible FPS gain is due to how sound was mixed ahead.. Graeme used to mix ahead a set number of frames and he figured out a nice way to calculate exactly how much is needed. The gain or lack thereof will be system dependent etc."
The 1.27h patch didn't increase my Quake 3 fps from what I had with the 1.27g point release(115 fps on demo127)and I'm running a CLAP (6.31 drivers). I did get a few fps increase with the 1.27g patch by decreasing /s_mixahead from 0.2 to 0.1.
MAC