Posted: Thu Nov 30, 2000 7:47 pm
Whaddaya know !
http://www.voodooextreme.com
Excerpt:
V5 Hidden Surface Removal 4:33 PM (your time) - Jasen "Torrid" Torres - FAQ(s)/Tips/Guide(s)/Software Tweaks - (56)
In the latest set of V5 drivers, 3dfx slipped in minimal beta support for HSR (Hidden Surface Removal). Word on the street is that it improves Quake 3 Arena benchmarks to the level of a GeForce 2 Ultra and above. Here's a little juice on how to try it, but be careful with the registry stuff:
1. First make sure you have the latest 3dfx beta drivers. Get them here.
2. Get the little registry hack here(the guy who made the registry hack) or even here (from the folks at Rivastation) You can input the values yourself using "regedit" from Start/run, or just double click the file to install it. Make sure the display adapter number is the same as the V5 in your system. Look at the string HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display] in regedit, and make sure the registry hack file has the same number- for most it will be [HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display\0000]
3. The setting "value" determines the strength of the effect, 0 being disabled and 4 being strongest. This can also be achieved through the 3dfx drivers under advanced openGL settings, and then hidden surface removal.
If it doesn't appear to be doing anything in Quake 3, you can make this little batch file to start Q3A. The value for FX_GL_HSR= can be 0, 1, 2, 3, or 4. The higher the setting, the greater the HSR effect, and the more graphical errors you are prone to get. It's a trial and error to see what works best for you.
@ECHO OFF
PROMPT $P$G
SET FX_GL_HSR=4
QUAKE3.EXE
I'm going to crunch out some benchmarks here, so expect me to update this with some numbers, and maybe a screenshot or two if it looks as bad as I think it might.
End excerpt
Doesn't faze me at all even if proven true cause I don't care for bots' games like Q3, but then again, Elite force, Alice, Fakk, hmmmm ...
Time will tell
http://www.voodooextreme.com
Excerpt:
V5 Hidden Surface Removal 4:33 PM (your time) - Jasen "Torrid" Torres - FAQ(s)/Tips/Guide(s)/Software Tweaks - (56)
In the latest set of V5 drivers, 3dfx slipped in minimal beta support for HSR (Hidden Surface Removal). Word on the street is that it improves Quake 3 Arena benchmarks to the level of a GeForce 2 Ultra and above. Here's a little juice on how to try it, but be careful with the registry stuff:
1. First make sure you have the latest 3dfx beta drivers. Get them here.
2. Get the little registry hack here(the guy who made the registry hack) or even here (from the folks at Rivastation) You can input the values yourself using "regedit" from Start/run, or just double click the file to install it. Make sure the display adapter number is the same as the V5 in your system. Look at the string HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display] in regedit, and make sure the registry hack file has the same number- for most it will be [HKEY_LOCAL_MACHINE\System\CurrentControlSet\Services\Class\Display\0000]
3. The setting "value" determines the strength of the effect, 0 being disabled and 4 being strongest. This can also be achieved through the 3dfx drivers under advanced openGL settings, and then hidden surface removal.
If it doesn't appear to be doing anything in Quake 3, you can make this little batch file to start Q3A. The value for FX_GL_HSR= can be 0, 1, 2, 3, or 4. The higher the setting, the greater the HSR effect, and the more graphical errors you are prone to get. It's a trial and error to see what works best for you.
@ECHO OFF
PROMPT $P$G
SET FX_GL_HSR=4
QUAKE3.EXE
I'm going to crunch out some benchmarks here, so expect me to update this with some numbers, and maybe a screenshot or two if it looks as bad as I think it might.
End excerpt
Doesn't faze me at all even if proven true cause I don't care for bots' games like Q3, but then again, Elite force, Alice, Fakk, hmmmm ...
Time will tell