Ping comparison between an idle connection and a full bandwidth download
Posted: Tue Jan 20, 2015 7:01 pm
I ran the comparisons running a Steam download with my bandwidth fully saturated at 3.2 Megabytes per second and again at idle.
I used Speedtest.net, Pingtest.net and an echo request poll using Uotrace of various Game Servers host locations: ( http://www.gameservers.com/why/.)<table class=" cke_show_border" border="0" cellpadding="default" cellspacing="0" height="default" width="default"><tbody><tr><td>Test</td><td>Location</td><td>Avg. Ping</td><td>Best Ping</td><td>Worst Ping</td><td>Download Mb/s</td><td>Upload Mb/s</td><td>Jitter</td></tr><tr><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping full load</td><td>Vancouver</td><td>104</td><td>52</td><td>156</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping idle</td><td>Vancouver</td><td>10</td><td>8</td><td>33</td><td>
</td><td>
</td><td>
</td></tr><tr><td>speed test full load</td><td>Vancouver</td><td>76</td><td>
</td><td>
</td><td>10.44</td><td>2.37</td><td>
</td></tr><tr><td>speed test idle</td><td>Vancouver</td><td>5</td><td>
</td><td>
</td><td>26.75</td><td>2.69</td><td>
</td></tr><tr><td>ping test load</td><td>Lynnwood WA</td><td>112</td><td>
</td><td>
</td><td>
</td><td>
</td><td>19</td></tr><tr><td>ping test idle</td><td>Lynnwood WA</td><td>14</td><td>
</td><td>
</td><td>
</td><td>
</td><td>1</td></tr><tr><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping full load</td><td>Miami</td><td>207</td><td>153</td><td>257</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping idle</td><td>Miami</td><td>88</td><td>82</td><td>106</td><td>
</td><td>
</td><td>
</td></tr><tr><td>speed test full load</td><td>Miami</td><td>166</td><td>
</td><td>
</td><td>4.21</td><td>2.18</td><td>
</td></tr><tr><td>speed test idle</td><td>Miami</td><td>89</td><td>
</td><td>
</td><td>23</td><td>2.76</td><td>
</td></tr><tr><td>ping test load</td><td>Orlando</td><td>211</td><td>
</td><td>
</td><td>
</td><td>
</td><td>19</td></tr><tr><td>ping test idle</td><td>Orlando</td><td>107</td><td>
</td><td>
</td><td>
</td><td>
</td><td>4</td></tr></tbody></table>
I just ran the tests with Windows 8.1 stock settings. There is a huge impact in this worst case download scenario. I would hate to be playing on a game server if a game like Call of Duty Advanced Warfare, picked this computer to host an online match while downloading at full bandwidth.
I used Speedtest.net, Pingtest.net and an echo request poll using Uotrace of various Game Servers host locations: ( http://www.gameservers.com/why/.)<table class=" cke_show_border" border="0" cellpadding="default" cellspacing="0" height="default" width="default"><tbody><tr><td>Test</td><td>Location</td><td>Avg. Ping</td><td>Best Ping</td><td>Worst Ping</td><td>Download Mb/s</td><td>Upload Mb/s</td><td>Jitter</td></tr><tr><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping full load</td><td>Vancouver</td><td>104</td><td>52</td><td>156</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping idle</td><td>Vancouver</td><td>10</td><td>8</td><td>33</td><td>
</td><td>
</td><td>
</td></tr><tr><td>speed test full load</td><td>Vancouver</td><td>76</td><td>
</td><td>
</td><td>10.44</td><td>2.37</td><td>
</td></tr><tr><td>speed test idle</td><td>Vancouver</td><td>5</td><td>
</td><td>
</td><td>26.75</td><td>2.69</td><td>
</td></tr><tr><td>ping test load</td><td>Lynnwood WA</td><td>112</td><td>
</td><td>
</td><td>
</td><td>
</td><td>19</td></tr><tr><td>ping test idle</td><td>Lynnwood WA</td><td>14</td><td>
</td><td>
</td><td>
</td><td>
</td><td>1</td></tr><tr><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping full load</td><td>Miami</td><td>207</td><td>153</td><td>257</td><td>
</td><td>
</td><td>
</td></tr><tr><td>ping idle</td><td>Miami</td><td>88</td><td>82</td><td>106</td><td>
</td><td>
</td><td>
</td></tr><tr><td>speed test full load</td><td>Miami</td><td>166</td><td>
</td><td>
</td><td>4.21</td><td>2.18</td><td>
</td></tr><tr><td>speed test idle</td><td>Miami</td><td>89</td><td>
</td><td>
</td><td>23</td><td>2.76</td><td>
</td></tr><tr><td>ping test load</td><td>Orlando</td><td>211</td><td>
</td><td>
</td><td>
</td><td>
</td><td>19</td></tr><tr><td>ping test idle</td><td>Orlando</td><td>107</td><td>
</td><td>
</td><td>
</td><td>
</td><td>4</td></tr></tbody></table>
I just ran the tests with Windows 8.1 stock settings. There is a huge impact in this worst case download scenario. I would hate to be playing on a game server if a game like Call of Duty Advanced Warfare, picked this computer to host an online match while downloading at full bandwidth.

