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OpenGl utility

Posted: Sun Sep 09, 2001 6:49 pm
by sbp
This is a nice little utility that tests your videocard OpenGl capabilities.
http://www.kiamo.com/downloads/Card_ID.zip

Detonator 12.90

Kiamo Studios OpenGL Card ID
Card_ID.txt

- CARD INFORMATION:
Renderer: GeForce3/AGP/SSE
Vendor: NVIDIA Corporation
Version: 1.2.2

- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_imaging
2: GL_ARB_multisample
3: GL_ARB_multitexture
4: GL_ARB_texture_border_clamp
5: GL_ARB_texture_compression
6: GL_ARB_texture_cube_map
7: GL_ARB_texture_env_add
8: GL_ARB_texture_env_combine
9: GL_ARB_texture_env_dot3
10: GL_ARB_transpose_matrix
11: GL_S3_s3tc
12: GL_EXT_abgr
13: GL_EXT_bgra
14: GL_EXT_blend_color
15: GL_EXT_blend_minmax
16: GL_EXT_blend_subtract
17: GL_EXT_compiled_vertex_array
18: GL_EXT_draw_range_elements
19: GL_EXT_fog_coord
20: GL_EXT_packed_pixels
21: GL_EXT_paletted_texture
22: GL_EXT_point_parameters
23: GL_EXT_rescale_normal
24: GL_EXT_secondary_color
25: GL_EXT_separate_specular_color
26: GL_EXT_shared_texture_palette
27: GL_EXT_stencil_wrap
28: GL_EXT_texture_compression_s3tc
29: GL_EXT_texture_edge_clamp
30: GL_EXT_texture_env_add
31: GL_EXT_texture_env_combine
32: GL_EXT_texture_env_dot3
33: GL_EXT_texture_cube_map
34: GL_EXT_texture_lod
35: GL_EXT_texture_lod_bias
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_EXT_vertex_weighting
39: GL_IBM_texture_mirrored_repeat
40: GL_KTX_buffer_region
41: GL_NV_blend_square
42: GL_NV_evaluators
43: GL_NV_fence
44: GL_NV_fog_distance
45: GL_NV_light_max_exponent
46: GL_NV_multisample_filter_hint
47: GL_NV_packed_depth_stencil
48: GL_NV_register_combiners
49: GL_NV_register_combiners2
50: GL_NV_texgen_reflection
51: GL_NV_texture_env_combine4
52: GL_NV_texture_rectangle
53: GL_NV_texture_shader
54: GL_NV_vertex_array_range
55: GL_NV_vertex_array_range2
56: GL_NV_vertex_program
57: GL_SGIS_generate_mipmap
58: GL_SGIS_multitexture
59: GL_SGIS_texture_lod
60: GL_SGIX_depth_texture
61: GL_SGIX_shadow
62: GL_WIN_swap_hint
63: WGL_EXT_swap_control

Posted: Sun Sep 09, 2001 8:34 pm
by d_b
I have no idea what it means but here it is..


iamo Studios OpenGL Card ID
Card_ID.txt

- CARD INFORMATION:
Renderer: Radeon DDR x86/SSE
Vendor: ATI Technologies Inc.
Version: 1.2.2234 Win9x Release

- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_ARB_texture_border_clamp
3: GL_ARB_texture_cube_map
4: GL_ARB_texture_env_add
5: GL_ARB_texture_env_combine
6: GL_ARB_texture_env_crossbar
7: GL_ARB_texture_env_dot3
8: GL_ARB_transpose_matrix
9: GL_ARB_vertex_blend
10: GL_ATIX_envmap_bumpmap
11: GL_ATIX_pn_triangles
12: GL_ATIX_texture_env_combine3
13: GL_ATIX_texture_env_route
14: GL_ATI_texture_mirror_once
15: GL_ATI_vertex_streams
16: GL_ATI_vertex_shader
17: GL_EXT_abgr
18: GL_EXT_bgra
19: GL_EXT_clip_volume_hint
20: GL_EXT_compiled_vertex_array
21: GL_EXT_draw_range_elements
22: GL_EXT_fog_coord
23: GL_EXT_packed_pixels
24: GL_EXT_point_parameters
25: GL_EXT_rescale_normal
26: GL_EXT_secondary_color
27: GL_EXT_separate_specular_color
28: GL_EXT_texgen_reflection
29: GL_EXT_texture3D
30: GL_EXT_texture_cube_map
31: GL_EXT_texture_edge_clamp
32: GL_EXT_texture_env_add
33: GL_EXT_texture_env_combine
34: GL_EXT_texture_env_dot3
35: GL_EXT_texture_filter_anisotropic
36: GL_EXT_texture_object
37: GL_EXT_vertex_array
38: GL_KTX_buffer_region
39: GL_MESA_window_pos
40: GL_NV_texgen_reflection
41: GL_SGI_texture_edge_clamp
42: GL_SGIS_texture_border_clamp
43: GL_SGIS_texture_lod
44: GL_SGIS_multitexture
45: GL_WIN_swap_hint
46: WGL_EXT_extensions_string
47: WGL_EXT_swap_control

Posted: Mon Dec 29, 2003 12:34 am
by VooDoo
i got a 404

me

Posted: Mon Dec 29, 2003 11:45 am
by sbp

Posted: Mon Dec 29, 2003 12:34 pm
by VooDoo
thanx

me

Posted: Mon Dec 29, 2003 1:02 pm
by CaterpillarAssassin
Kiamo Studios OpenGL Card ID
Card_ID.txt

- CARD INFORMATION:
Renderer: RADEON 9500 Pro x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.3.4010 WinXP Release

- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_HP_occlusion_test
70: GL_NV_texgen_reflection
71: GL_NV_blend_square
72: GL_NV_occlusion_query
73: GL_NV_point_sprite
74: GL_ARB_point_sprite
75: GL_SGI_color_matrix
76: GL_SGIS_texture_edge_clamp
77: GL_SGIS_texture_border_clamp
78: GL_SGIS_texture_lod
79: GL_SGIS_generate_mipmap
80: GL_SGIS_multitexture
81: GL_SUN_multi_draw_arrays
82: GL_WIN_swap_hint
83: WGL_EXT_extensions_string
84: WGL_EXT_swap_control

i see your 84 and rase you 3

Posted: Mon Dec 29, 2003 1:04 pm
by VooDoo
Kiamo Studios OpenGL Card ID
Card_ID.txt

- CARD INFORMATION:
Renderer: GeForce4 Ti 4200/AGP/SSE/3DNOW!
Vendor: NVIDIA Corporation
Version: 1.4.1

- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_depth_texture
2: GL_ARB_imaging
3: GL_ARB_multisample
4: GL_ARB_multitexture
5: GL_ARB_occlusion_query
6: GL_ARB_point_parameters
7: GL_ARB_point_sprite
8: GL_ARB_shadow
9: GL_ARB_texture_border_clamp
10: GL_ARB_texture_compression
11: GL_ARB_texture_cube_map
12: GL_ARB_texture_env_add
13: GL_ARB_texture_env_combine
14: GL_ARB_texture_env_dot3
15: GL_ARB_texture_mirrored_repeat
16: GL_ARB_transpose_matrix
17: GL_ARB_vertex_buffer_object
18: GL_ARB_vertex_program
19: GL_ARB_window_pos
20: GL_S3_s3tc
21: GL_EXT_texture_env_add
22: GL_EXT_abgr
23: GL_EXT_bgra
24: GL_EXT_blend_color
25: GL_EXT_blend_minmax
26: GL_EXT_blend_subtract
27: GL_EXT_compiled_vertex_array
28: GL_EXT_draw_range_elements
29: GL_EXT_fog_coord
30: GL_EXT_multi_draw_arrays
31: GL_EXT_packed_pixels
32: GL_EXT_paletted_texture
33: GL_EXT_point_parameters
34: GL_EXT_rescale_normal
35: GL_EXT_secondary_color
36: GL_EXT_separate_specular_color
37: GL_EXT_shadow_funcs
38: GL_EXT_shared_texture_palette
39: GL_EXT_stencil_wrap
40: GL_EXT_texture3D
41: GL_EXT_texture_compression_s3tc
42: GL_EXT_texture_cube_map
43: GL_EXT_texture_edge_clamp
44: GL_EXT_texture_env_combine
45: GL_EXT_texture_env_dot3
46: GL_EXT_texture_filter_anisotropic
47: GL_EXT_texture_lod
48: GL_EXT_texture_lod_bias
49: GL_EXT_texture_object
50: GL_EXT_vertex_array
51: GL_HP_occlusion_test
52: GL_IBM_rasterpos_clip
53: GL_IBM_texture_mirrored_repeat
54: GL_KTX_buffer_region
55: GL_NV_blend_square
56: GL_NV_copy_depth_to_color
57: GL_NV_depth_clamp
58: GL_NV_fence
59: GL_NV_fog_distance
60: GL_NV_light_max_exponent
61: GL_NV_multisample_filter_hint
62: GL_NV_occlusion_query
63: GL_NV_packed_depth_stencil
64: GL_NV_pixel_data_range
65: GL_NV_point_sprite
66: GL_NV_register_combiners
67: GL_NV_register_combiners2
68: GL_NV_texgen_reflection
69: GL_NV_texture_compression_vtc
70: GL_NV_texture_env_combine4
71: GL_NV_texture_rectangle
72: GL_NV_texture_shader
73: GL_NV_texture_shader2
74: GL_NV_texture_shader3
75: GL_NV_vertex_array_range
76: GL_NV_vertex_array_range2
77: GL_NV_vertex_program
78: GL_NV_vertex_program1_1
79: GL_NVX_ycrcb
80: GL_SGIS_generate_mipmap
81: GL_SGIS_multitexture
82: GL_SGIS_texture_lod
83: GL_SGIX_depth_texture
84: GL_SGIX_shadow
85: GL_SUN_slice_accum
86: GL_WIN_swap_hint
87: WGL_EXT_swap_control


me

Posted: Mon Dec 29, 2003 5:12 pm
by NascarFool
I'll raise you 1 more. :D

- CARD INFORMATION:
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.4.4054 WinXP Release

- SUPPORTED OpenGL EXTENSIONS:
1: GL_ARB_multitexture
2: GL_EXT_texture_env_add
3: GL_EXT_compiled_vertex_array
4: GL_S3_s3tc
5: GL_ARB_depth_texture
6: GL_ARB_fragment_program
7: GL_ARB_multisample
8: GL_ARB_occlusion_query
9: GL_ARB_point_parameters
10: GL_ARB_shadow
11: GL_ARB_shadow_ambient
12: GL_ARB_texture_border_clamp
13: GL_ARB_texture_compression
14: GL_ARB_texture_cube_map
15: GL_ARB_texture_env_add
16: GL_ARB_texture_env_combine
17: GL_ARB_texture_env_crossbar
18: GL_ARB_texture_env_dot3
19: GL_ARB_texture_mirrored_repeat
20: GL_ARB_transpose_matrix
21: GL_ARB_vertex_blend
22: GL_ARB_vertex_buffer_object
23: GL_ARB_vertex_program
24: GL_ARB_window_pos
25: GL_ATI_draw_buffers
26: GL_ATI_element_array
27: GL_ATI_envmap_bumpmap
28: GL_ATI_fragment_shader
29: GL_ATI_map_object_buffer
30: GL_ATI_separate_stencil
31: GL_ATI_texture_env_combine3
32: GL_ATI_texture_float
33: GL_ATI_texture_mirror_once
34: GL_ATI_vertex_array_object
35: GL_ATI_vertex_attrib_array_object
36: GL_ATI_vertex_streams
37: GL_ATIX_texture_env_combine3
38: GL_ATIX_texture_env_route
39: GL_ATIX_vertex_shader_output_point_size
40: GL_EXT_abgr
41: GL_EXT_bgra
42: GL_EXT_blend_color
43: GL_EXT_blend_func_separate
44: GL_EXT_blend_minmax
45: GL_EXT_blend_subtract
46: GL_EXT_clip_volume_hint
47: GL_EXT_draw_range_elements
48: GL_EXT_fog_coord
49: GL_EXT_multi_draw_arrays
50: GL_EXT_packed_pixels
51: GL_EXT_point_parameters
52: GL_EXT_rescale_normal
53: GL_EXT_secondary_color
54: GL_EXT_separate_specular_color
55: GL_EXT_stencil_wrap
56: GL_EXT_texgen_reflection
57: GL_EXT_texture3D
58: GL_EXT_texture_compression_s3tc
59: GL_EXT_texture_cube_map
60: GL_EXT_texture_edge_clamp
61: GL_EXT_texture_env_combine
62: GL_EXT_texture_env_dot3
63: GL_EXT_texture_filter_anisotropic
64: GL_EXT_texture_lod_bias
65: GL_EXT_texture_object
66: GL_EXT_texture_rectangle
67: GL_EXT_vertex_array
68: GL_EXT_vertex_shader
69: GL_ARB_shading_language_100
70: GL_ARB_shader_objects
71: GL_ARB_vertex_shader
72: GL_ARB_fragment_shader
73: GL_HP_occlusion_test
74: GL_NV_texgen_reflection
75: GL_NV_blend_square
76: GL_NV_occlusion_query
77: GL_NV_point_sprite
78: GL_ARB_point_sprite
79: GL_SGI_color_matrix
80: GL_SGIS_texture_edge_clamp
81: GL_SGIS_texture_border_clamp
82: GL_SGIS_texture_lod
83: GL_SGIS_generate_mipmap
84: GL_SGIS_multitexture
85: GL_SUN_multi_draw_arrays
86: GL_WIN_swap_hint
87: WGL_EXT_extensions_string
88: WGL_EXT_swap_control

Posted: Mon Dec 29, 2003 5:17 pm
by b-man1
let me break out the V2 SLI rig and run this baby...then you'll all be sorry!!

Posted: Mon Dec 29, 2003 5:18 pm
by VooDoo
Originally posted by NascarFool
I'll raise you 1 more. :D

- CARD INFORMATION:
Renderer: RADEON 9700 PRO x86/MMX/3DNow!/SSE
Vendor: ATI Technologies Inc.
Version: 1.4.4054 WinXP Release


nuts

Originally posted by b-man1
let me break out the V2 SLI rig and run this baby...then you'll all be sorry!!


go for it

me

OH!!!

Posted: Mon Dec 29, 2003 5:22 pm
by eGoCeNTRoNiX
That's it!! I'm getting the Trident 2MB out.. WATCH OUT PEOPLE!! heh.. Might even have to bust out the Matrox Mystique.. heh.. OT : Does anybody know for certain if some Older PCI/AGP cards are not compatible with todays modern works of art? eGo