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The Story of VFX, Amiga and Babylon 5

Posted: Thu May 16, 2019 11:47 am
by FlyingPenguin

Re: The Story of VFX, Amiga and Babylon 5

Posted: Thu May 16, 2019 6:36 pm
by Genom
Video is mostly accurate, but why did they use the iffy txt to speech engine to narrate it? Very distracting.

Re: The Story of VFX, Amiga and Babylon 5

Posted: Fri May 17, 2019 6:30 am
by Losbot
I miss my old Amiga. I had the 2000 with a Video Toaster as well. Damn it was pricey with that VT added.

Re: The Story of VFX, Amiga and Babylon 5

Posted: Sun May 19, 2019 3:37 pm
by Genom
It was the VT, and if you wanted to actually switch, a TBC per channel. Oh, want to do rendering? better get a CPU accelerator cause the stock 68000 isnt going to do much for you there. Probably need another HD or 2 and some more RAM while your at it.


Still, it was a hell of a lot of power for the price. in the days of 3D switchers costing 100K+, to build out a Toaster system for 15K or so was a bargain.

Re: The Story of VFX, Amiga and Babylon 5

Posted: Sun May 19, 2019 4:31 pm
by FlyingPenguin
The company I worked for in the early 90s used an Amiga with a Video Toaster to do all their video editing on site at the race tracks. That machine was a workhorse for it's time. A comparable commercial editing system would have been much more expensive, and used a lot more space (space was at a premium because the editing room was squeezed into the back of a trailer that we used as a control room).