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New info on Duke Nukem Forever
Posted: Sat Jan 04, 2003 11:08 pm
by Slugbait
OK, so it's news you probably expected. Ripped from planetduke.com's updated
FAQ:
* 3.31 - What level is DNF's technology at right now?
To answer this question, we have a quote from George Broussard: "We're not UT level tech. (editor's note: no shit?)
We're using some of the ut2k3 stuff. Static Meshes are nice. We've written a tremendous amount of our on rendering code over the last year. I don't really think we will even be recognized as an Unreal engine game at this point." (editor's note: we barely recognize Duke Nukem anymore, putz...)
Posted: Sat Jan 04, 2003 11:55 pm
by smb
hmmm....it's taking them Forever to release it.
Posted: Sun Jan 05, 2003 1:55 am
by FlyingPenguin
(editor's note: we barely recognize Duke Nukem anymore, putz...)
LOL!
Are these people SERIOUSLY still working on this game? Those of old enough to remember who Duke Nukem is will probably be DEAD by then....
Posted: Sun Jan 05, 2003 2:00 am
by Absolut Talent
anyone smell another Diakatana disaster?

Posted: Sun Jan 05, 2003 2:06 am
by Hipnotic_Tranz
I truely thought production on this game has stopped... ...guess not. Anybody still remember Team Fortress 2? hehe, wheres that game?
Posted: Sun Jan 05, 2003 2:14 am
by Absolut Talent
I dont even remember team fortress 2
what about halflife 2?
there were a bunch of games out there what were hyped up and then drifeted off into nothingness
Posted: Sun Jan 05, 2003 2:34 am
by Solstice
LOL. And we could all play DNF and TF2 on our Bitboys graphics cards.
Posted: Mon Jan 06, 2003 4:14 pm
by Floater
DNF got the #1 spot for vaporware in 2002 in some article i read, second year in a row too. heheh think it's funny that DNF also means 'Did Not Finish' in golf tournament lingo (probably racing too)
Posted: Mon Jan 06, 2003 4:17 pm
by nexus_7
well, it would be nice to actually see this game. but will it be worth the wait.
I still have my mouse pad from the DN3d.
Greg

Posted: Mon Jan 06, 2003 6:24 pm
by UberNeuman
Sometimes I'll look at the movie that 3DRealms had out about a year or two ago of DNF gameplay and then I'd wish they'd just finish the damn game and not get so wrapped up in 'feature creep'...
Posted: Mon Jan 06, 2003 6:35 pm
by blade
The initial problem was changing from the quake 2 engine to the unreal engine. 3drealms said that will only put them 2-3 months behind schedule.
Then they decided to change again to the newer unreal tourny code and then supposedly change the code to suit them more.
After that they said the release date is "when it's done". That's been their standard answer for the past 3-4 years.
Actually, they are currently waiting for the unreal 3 engine then afterwards possibly change to the new quake 5 engine. Then after that they will wait for the unreal 7 engine only to change again to the quake 9 engine. etc..
Then of course they must wait till 3dfx makes their comeback with the new voodoo super fx, which should be sometimes by the year 2015. Followed shortly (years) by the new nvidia super duper xxx.
3drealms also has asked to "thank you all for your support and your loyalty". "Your wait will not be in vain as the game will kick butt by the time you are all confined to a wheelchair". But by that time a mouse or kb will not be needed, you just need to move your eyes. 3drealms is thinking only of you gomers.
Posted: Mon Jan 06, 2003 7:12 pm
by UberNeuman
I'm in a wheelchair now and am 87 years old... Hurry Duke I have not Forever...

Posted: Mon Jan 06, 2003 9:11 pm
by FlyingPenguin
Actually it was coded for the Quake3 engine when they made the switch.
Posted: Mon Jan 06, 2003 9:34 pm
by blade
Originally posted by FlyingPenguin
Actually it was coded for the Quake3 engine when they made the switch.
Not to argue

but I distintly remember it was originally coded with the quake 2 engine. Then after unreal came out and everyone raved about that engine, they wanted to switch.
Posted: Mon Jan 06, 2003 9:43 pm
by Rooster
I have to agree with Blade on the Quake2 engine.